Craig Oatley (オタリ クレイグ)

Friday, 8 May 2009

Morality and Karma Systems in Video Games [External Source]













There's been news of a survey going around asking if a karma system in the next Grand Theft Auto would make the game more enjoyable. I've recently become a bit cynical towards karma systems. It seems that giving the player a moral choice is an ever increasing trend in gaming, but does it really make the game more interesting? It certainly did a few years ago, but since then I fear they've become so common that simply giving players a choice between good or evil has lost its emotional punch. Richard Clark on Christ and Pop Culture suggests the next logical step...

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3 comments:

Vero said...

I'm with you on that. It's an adopted creation from the early days of forums and posting online. Ugh! I kind of fancy that people like you and your guys will in the future come up with better web 3-style ways to curry favour in gaming.

Craig said...

You mean you agree with the author of the article, I didn't write any of that. :)

Vero said...

Um yeah - thought you might have read betwixt the lines monsieur pedant! I'll be much more literal next time...